
When no known routes to a location exist, a series of mini-jumps is required to constantly double-check there are no stars or other dangerous objects in the way. There are several major trade routes going from one end of the Galaxy to another, smaller but slower routes branching off them to individual systems and little-know routes that are faster than average but have the danger of coming too close to stars or black holes to compensate.

Not as silly as might be expected, as the stars of a galaxy are always in motion and even the tiny pull of distant stars may bring a ship seriously off course at great distances.



These lanes typically connect the only closest systems to each other. Hyperspace Lanes allow space to have choke points and pace the story in space since you have to make stops along the way between jumps anyway. Why is this? Whether due to some law of physics or some artificial regulation, you have to follow the Hyperspace Lanes. So, you have Faster-Than-Light Travel, and you want to travel to Rigel, but first you have to stop through Tau Ceti, even though you don't have any business there, and stopping there makes the journey longer. Get on Intergalactic Route 17 and hang a left on the 1st exit to reach Earth.
