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Hyperspace is a scary place
Hyperspace is a scary place













When no known routes to a location exist, a series of mini-jumps is required to constantly double-check there are no stars or other dangerous objects in the way. There are several major trade routes going from one end of the Galaxy to another, smaller but slower routes branching off them to individual systems and little-know routes that are faster than average but have the danger of coming too close to stars or black holes to compensate.

  • The Star Wars Expanded Universe is a textbook hyperspace routes example.
  • Less scrupulous starship captains occasionally use these off-limits star systems as meeting locations off the beaten path to conduct illegal business.
  • The hyperdrive used by ships in the Vatta's War series of books allow them to travel to any nearby system they choose, but if they travel to systems marked on their charts as off limits, they run the risk of running into all sorts of unknown hazards.
  • It's because of this that so many aliens have found and interfered with the Earth over millions of years.
  • This applies to the Marvel Universe for interstellar travel most civilizations use these, and a major one is located in- Earth's solar system.
  • Related to, but rarely overlaps with Portal Network, typically only if any given gate is limited in terms of potential destinations. In some cases it is possible to go off the lanes, but doing so is often very hazardous (Perhaps Hyperspace Is a Scary Place). Having a few lanes for which the movement and gravity of nearby stars is extremely well mapped out might be a lot safer than just blazing straight through a star cluster whose gravitational effects are only reasonably well estimated.

    hyperspace is a scary place

    Not as silly as might be expected, as the stars of a galaxy are always in motion and even the tiny pull of distant stars may bring a ship seriously off course at great distances.

    hyperspace is a scary place hyperspace is a scary place hyperspace is a scary place

    These lanes typically connect the only closest systems to each other. Hyperspace Lanes allow space to have choke points and pace the story in space since you have to make stops along the way between jumps anyway. Why is this? Whether due to some law of physics or some artificial regulation, you have to follow the Hyperspace Lanes. So, you have Faster-Than-Light Travel, and you want to travel to Rigel, but first you have to stop through Tau Ceti, even though you don't have any business there, and stopping there makes the journey longer. Get on Intergalactic Route 17 and hang a left on the 1st exit to reach Earth.















    Hyperspace is a scary place